A passion project exploring weighty, deliberate character movement in a third-person shooter setting. The bolt-action rifle mechanic mirrors RDR2's approach, you have to press shoot again after each round to manually cycle the bolt.
The big challenge was getting the character to feel like they actually have mass and momentum, channeling that RDR2 physicality on an indie scale.
Built in Unreal Engine 5 | Rigged & Animated in Blender
Weapon VFX and Chaos destruction also done in-house.
Rifle model by BearworX 3D
Fab: https://fab.com/s/814b756ba829
Character Model by Mary
Fab: https://fab.com/s/0017836c9d69
Blender Rig by: CJ's Studios
Fab: https://fab.com/s/2c77c299994d
Cabin by: Maarten Hof
Fab: https://fab.com/s/845f7c75c876
Gameplay pt.1
Gameplay pt.2
Walk Forward Blendspace
Rifle Aim Walk Pitch